
#RPG MAKER PARALLAX ROADS HOW TO#
If this link is removed, just google it, it's there. The first part is a step by step (literally) tutorial for generating a parallax map with GIMP and the second part will be learning how to use Yami's Overlay Script to use our new creation. (I can't find it on Celianna's website, and the alternate link isn't working, it can be found HERE: ) I will replace this link once I can find a proper one. Ok - Let's get our hands on Celianna's A2 tileset, it should look like this. The second step we need is our foundation, a base that we can build off of. Upload your game assets to itch.io to have them show up here.I choose this because it will give us a decent opportunity to see a bunch of various tricks. In the map properties (right click on the maps name to get the option to open it), there should be an option for a parallax background. Top free Game assets tagged parallax (137 results) Sort by Popular New & Popular Top sellers Top rated Most Recent Pixel Art + Backgrounds + 2D + Platformer + Tileset + Side Scroller + Forest + 16-bit + Fantasy + PNG + ( View all tags) Explore game assets tagged parallax on itch.io For this tutorial, we will make a autumn-themed rural area with a house. I will happily take requests for ANY type of map in the future (I prefer medieval themed). This is a tutorial for beginners and I will go through the entire process with PAINSTAKING detail. So - the first step for making our map is going to be deciding what type of map we want to make. The first part is a step by step (literally) tutorial for generating a parallax map with GIMP and the second part will be learning how to use Yamis Overlay Script to use our new creation. At the end of the tutorial I will give a short talk regarding everything you need to know about for resources. We all need to be on the same playing field, but be mindful that you should be learning the principles of map development here, the resources are really not the crucial part as you will soon find that you can even use the RTP to make really staggering maps. As I'm truthfully unsure of the rules of secondary distribution, I will provide primary links when possible for any resources used here.
